Engine Used: Unity

Team Size: 5 Game designers / 4 sound Designers

Project Development Time: 3 Months

Role: Level Designer / Lighting Artist

Njorbs is an online multiplayer, physics based arcade racing game where players control a njorb, a robotic pill-bug that can climb on surfaces with their crawler form and gain momentum at downhills in their ball form. Njorbs can jump in order to avoid obstacles and pits and use their grapple hook in order to make power slides in sharp turns.

Served as a level designer & lighting artists in team of 5.

Designed levels and tutorials and provided whixebox levels.

Balanced catch-up mechanics

Designed & Built level ingredients

Constructed Lighting

Oversaw playtest sessions

Helped design gameplay mechanics

Maintained game design document

 
 

Level Design

Challenges

Due to unpredictability of physics interactions, shapes tested multiple times before going to the environmental art side.

During testing metric rules made for level design and updated during production when a change happened in physics system or character movement.

“Njorbs” designed as a endless runner, where track modulary generated and gets destroyed from behind. When the feature discarded from the project, all layouts changed and rules updated for the new state of the project.

Layouts

Project Lifetime

Version 1

Version 2

Final