Isopotamia - Iteration 2
Due to small size of the previous map, Isopotamia lacked to showcase some mechanics implemented the game, also in playtest sessions map found to be to hard to play for a first time player.
Starting Section
Starting section re-designed to teach players climbing mechanic via boostpads. Sharp hairpin turn redesigned as more obvious and easier challenge.
A shortcut implemented to the section for players want to improve their skills in upcoming laps.
Climb Section
Climb section redesigned for the new shape of the map. Design focus on this section was giving more scenery during the climb.
Building
Building interior redesigned and shaped more like a track, two consecutive hairpin turns with grapple hooks, designed as the intense moment of the race.
Helix redesigned as a shorter and wider section, in order to give players more control during the section.
Tube Entrance - Ending
Ending Section redesigned as a more climactic moment. Rather then ending race on track, players enter and fly off from a tube. Two consecutive grapples, harder than one in the building puts this section as the most high level one.
Tube Exit - Ending
Players lunch from tube and land on track.