Overview
Combat Sim is a level design assignment I did at VFS. Main mechanics and tools provided before hand.
Assignment was to give a level with one stealth and two combat beats, where player needs to infiltrate a position, kill the guards then ambushed by additional defenders.
Level
Main character needs to infiltrate and destroy high secure complex guarded by robots. But whole operation is just a set-up. Player gets ambushed by hidden guards and needs escape alive.
Development Time: 42 Hours
Engine: Unreal 4
Stealth Section
Stealth section is initial preparation for two upcoming combat beats. In this section players collect ammo and guns and get comfortable with the movement mechanic of the game.
Combat Section - Assault
Combat Section - Defend
Hidden Loot
Extra weapons and ammo scattered across the level. Every loot pile marked with a flashing question mark billboard. Players can take additional risks during their stealth section in order to get have better guns for the combat section.