Isopotamia - Iteration 1
Isopotamia designed as the city of the njorbs. Track is incorporated with a building that race takes place in as well. Main idea for the track to give unique look and feeling for every beat.
Starting Turn
Starting turn designed as a harsh hairpin which is the hardest one in the level. Design of this section hugely inspired by Autodromo Nazionale Monza.
The idea behind was to give a huge challenge at the beginning in order to make other section more smoother.
Climb
To go downhill with the ball mode, players need to gain elevation. Climb section of the track designed as the entrance to the building, which gives the unique elevation aspect and a nice view to the building.
Grapple Turns
Building filled with three grapple turns nearly shaped as the same. This sections designed to show grapple mechanic. Players either can grapple and take an optimal turn or fail to grapple and let curved walls assist them in a sub-optimal manner.
Helix
Helix designed as a fun downhill section which does not requires minimal skill to overcome but serves as a unique fun moment.
Ending
Ending designed as the most high skill section of the map. Players either can get two consecutive grapple turns or jump to the second grapple turn and just take that one.
This section was the only section includes an optional path.