Basketball Arena
Engine Used: Cocos2D
Platform: IOS / Android
TITLE: game dESIGNER
Basketball Arena is an Online PvP Multiplayer, Arcade Basketball Game. Where players compete against other players in order to gain more fans, unlock better Characters and become the champion.
Built & Maintained Calculation Tools in Excel
Took part in design of Player Progression
Worked with stakeholders in design of the game economy
Took part of game balancing
Took part of tracking KPI values
Took part in design and polish of the gameplay mechanics
Characters & Coaches
Player can obtain new characters and upgrade the ones that they own. Players can have maximum 4 players in a team. Character on the court can be changed after one of the players score. Characters that are not on the court replenishes their energy faster.
Energy used for various actions such as shooting and dashing. Every character has a limited starting energy and limited backup (refillable) energy.
Other player stats increase player speed, height and jumping height.
Coaches give extra stats for the team members. Players need “Coach Contract”s in order to use a high skilled coach. After each match players spends a “Coach Contract”, limiting the use of stronger Coaches.
Super Powers
Players can use Super Powers during matches in order to gain advantage against opponents. Super Powers are consumable, player needs to gain super powers in order to use them. There are 10 superpowers in total that are unlocked throught career progression.
Players can upgrade their Super Powers to increase their effect. After certain amount of upgrades players unlock new super power slots. Each slot can be only used once during a match